Alchemy is an academic discipline linked to the creation of mystical Potions. The corresponding Skill for characters is abbreviated Alch.
The skills in Darklands are:
Weapons | Academics | Survival |
---|---|---|
WEdg | Alch | Heal |
WImp | Relg | Artf |
WFll | Virt | Stlh |
WPol | SpkC | StrW |
WThr | SpkL | Ride |
WBow | R&W | WdWs |
WMsD |
Contents
Overview[]
Brewing potions will necessitate the party making a circuit of the commercial and academic centers of Germany, with this general plan in mind:
- Having a character with passable academic and interpersonal skills to get started;
- Obtaining the formulas;
- Obtaining training in the Alch skill;
- Upgrading the party's Philosopher's Stone;
- Gathering ingredients, and/or locating cities that sell all the ingredients to a known recipe;
- Learning about saints that can boost Alch and eventually Int.
To pay for all this, the party needs to draw on existing resources and brew intermediate potions for profit. Finding a good Saint to boost the purseholder's Chr is recommended for handling the big transactions this endeavor might involve. For its part, advanced alchemy is immensely profitable.
Getting Started[]
The Alch skill is required to even find Alchemists in Cities' crafts districts. This "barrier to entry" for the profession, sometimes as high as 30 or more, is troublesome for any party that did not train the skill during CharGen. However, there are saints which boost the Alch skill, and the party may also be able to secure tutoring from a University, which can facilitate beginning the process. Once an urban alchemist is found he can be very ornery and throw everyone out for any perceived slight, which is where the interpersonal skills of the alchemist party member become important.
Regularly trading formulas with these ornery professionals is the longest-running and most important aspect of development. A bug in the formulary makes it so that two-thirds of the alchemical recipes can only be acquired this way, in fact.
Potion Creation[]
Orders to create a batch of potions can be issued during camping/residence. The formula for success is:
% Chance = k + PhStone + Int + Alch - MagicNumber
The Magic Number is the recipe's difficulty and is subtracted from the chance of success. Each point of PhStone, Int, and Alch corresponds with a one-point increase to the success rate. k is a variable, a "base chance," that starts at 100 and decreases exponentially for attempting batches greater than 3 potions, according to the table below:
Batch Size | k |
---|---|
1-3 | 100 |
4-5 | 50 |
6-7 | 33 |
8-9 | 25 |
10-11 | 20 |
12-13 | 16 |
14-15 | 14 |
16-17 | 12 |
18-19 | 11 |
20-21 | 10 |
22-23 | 9 |
24-25 | 8 |
26-29 | 7 |
30-33 | 6 |
34-41 | 5 |
42-51 | 4 |
52-67 | 3 |
68-101 | 2 |
102-201 | 1 |
202-255 | 0 |
It is strongly recommended to camp overland, and not reside in a city's Inn, when creating any-sized batch of any sort of potion. Even recipes that avow themselves "Low Risk" can blow up the inn if they fail. Therefore, performing alchemy in cities' inns over a long term will eventually lead to legal difficulties.
Potion List[]
The table below is a list of the potions in Darklands, their in-game descriptive text, and links to their main articles. The 22 named Potions in this table each have three tiers of quality, for a total of 66 individual recipes.
Name | Description |
---|---|
Noxious Aroma | A large cloud whose smell makes people sick; agility and fighting skill decline |
Eyeburn | A vial of blinding powder; skills of the person hit are greatly reduced. |
Black Cloud | A dense cloud of black smoke; conceals, upping stealth and lowering perception. |
Fleadust | A cloud of itching powder; reduces skills in proportion to the targets armor. |
Eater Water | Oily, acidic liquid that can eat through metal -- even armor. Dangerous to make |
Breath of Death | A poisonous cloud of deadly vapors which are unaffected by armor. |
Sunburst | A blinding explosion of light; it stuns anyone standing near. |
Thunderbolt | A sealed vial that, upon impact, explodes with great force. |
Arabian Fire | A sticky, burning substance that clings to flesh and flows through armor. |
Stone-tar | A pool of sticky sludge; it slows anyone who crosses it. |
Deadly Blade | An oil applied to non-impact weapons that increases the damage done. |
Strongedge | An oil applied to blades and poles that enhances combat effectiveness. |
Greatpower | An oil applied to weapons that improves their quality. |
Trueflight | An oil applied to missile weapons that increases accuracy. |
Hardarmor | An oil applied to armor that increases its thickness and quality. |
Transformation | A solution that purifies, and sometimes appears to make more gold. |
Truesight | A potion to be drunk; it increases the user's perception. |
New-wind | A healing potion that restores lost endurance. |
Ironarm | A potion that can increase strength above the normal maximum. |
Quickmove | A draught that can increase agility above the normal maximum. |
Essence o'Grace | A healing potion that restores endurance and strength. |
Firewall | A draught that greatly increases the user's resistance to fire magic. |
Noxious Aroma | ||
---|---|---|
25q | 35q | 45q |
al-razi's | Gerard C's | Petrus B's |
80 mn | 91 mn | 96 mn |
Low Risk | Low Risk | Low Risk |
| ||
3 Brimstone | 4 Brimstone | 5 Brimstone |
2 Choleric Base | 1 Choleric Base | 3 Choleric Base |
1 Sanguine Base | 1 Sanguine Base | 1 Sanguine Base |
1 Melanc. Base | 1 Melanc. Base | |
Eyeburn | ||
25q | 35q | 45q |
Solomon's | Galen's | Nicholas F's |
84 mn | 94 mn | 103 mn |
Medium Risk | Medium Risk | Medium Risk |
| ||
1 Aqua Regia | 1 Solanaceae | 1 Antimoni |
2 Brimstone | 2 Brimstone | 2 Brimstone |
2 Choleric Base | 3 Choleric Base | 2 Choleric Base |
1 Melanc. Base | ||
Black Cloud | ||
25q | 35q | 45q |
Oriental | Rufinus of G's | Michael Scot's |
98 mn | 105 mn | 112 mn |
Low Risk | Low Risk | Low Risk |
| ||
1 Zincblende | 2 Zincblende | 1 Pitchblende |
2 Pitchblende | 2 Pitchblende | 1 Naptha |
1 Brimstone | 2 Choleric Base | 1 Choleric Base |
1 Choleric Base | 1 Melanc. Base | |
1 Melanc. Base | ||
Fleadust | ||
25q | 35q | 45q |
al-Razi's | Nicholas F's | Richard A's |
114 mn | 120 mn | 127 mn |
Low Risk | Low Risk | Low Risk |
| ||
1 Antimoni | 2 Antimoni | 1 Orpiment |
1 Orpiment | 1 White Cinnabar | 1 White Cinnabar |
1 Nikel | 1 Nikel | 1 Nikel |
1 Choleric Base | 1 Choleric Base | 1 Choleric Base |
2 Sanguine Base | 2 Sanguine Base | 1 Sanguine Base |
Eater Water | ||
25q | 35q | 45q |
Solomon's | Alfred of S's | Gerard of C's |
137 mn | 146 mn | 155 mn |
Medium Risk | Medium Risk | Medium Risk |
| ||
1 Zincblende | 2 Antimoni | 2 Orpiment |
2 Orpiment | 5 Aqua Regia | 3 Aqua Regia |
1 Solanaceae | 2 Zinken | 2 Brimstone |
3 Aqua Regia | 3 Phleg. Base | 1 Phleg. Base |
2 Phleg. Base | ||
Breath of Death | ||
25q | 35q | 45q |
Smargdn. | al-Kindi's | Simon C's |
189 mn | 194 mn | 199 mn |
High Risk | High Risk | High Risk |
| ||
1 Marsh Vapor | 1 Marsh Vapor | 1 Marsh Vapor |
2 White Cinnabar | 2 White Cinnabar | 2 White Cinnabar |
1 Aqua Regia | 1 Alum | 1 Camomile |
4 Choleric Base | 3 Choleric Base | 2 Choleric Base |
4 Melanc. Base | 3 Melanc. Base | 2 Melanc. Base |
Sunburst | ||
25q | 35q | 45q |
African | Raimundus Ls' | Brother Elias' |
91 mn | 99 mn | 110 mn |
High Risk | High Risk | High Risk |
| ||
1 Manganes | 1 Manganes | 1 Manganes |
1 Zincblende | 1 White Cinnabar | 1 Aqua Regia |
1 Aqua Regia | 1 Aqua Regia | 1 Zinken |
1 Zinken | 1 Zinken | 2 Brimstone |
2 Choleric Base | 2 Brimstone | |
Thunderbolt | ||
25q | 35q | 45q |
al-Tamimi's | Maimonides' | Arnald of V's |
130 mn | 139 mn | 152 mn |
High Risk | High Risk | High Risk |
| ||
2 Manganes | 2 Manganes | 2 Manganes |
1 Orpiment | 1 Brimstone | 2 Aqua Regia |
1 Aqua Regia | 2 Aqua Regia | 4 Choleric Base |
4 Choleric Base | 4 Choleric Base | |
Arabian Fire | ||
25q | 35q | 45q |
Geber's | Zadith's | Hugh's |
160 mn | 165 mn | 170 mn |
High Risk | High Risk | High Risk |
| ||
1 Manganes | 2 Naptha | 2 Naptha |
2 Naptha | 1 Zincblende | 1 Gum |
1 Gum | 1 Gum | 1 Pitchblende |
4 Choleric Base | 3 Choleric Base | 3 Choleric Base |
1 Sanguine Base | 1 Sanguine Base | 1 Sanguine Base |
Stone-tar | ||
25q | 35q | 45q |
Sina's | Albertus Ms' | Rob. de K's |
109 mn | 121 mn | 133 mn |
Medium Risk | Medium Risk | Medium Risk |
| ||
1 Aqua Regia | 1 Gum | 1 Gum |
1 Gum | 1 Alum | 2 Brimstone |
1 Brimstone | 1 Brimstone | 3 Phleg. Base |
3 Phleg. Base | 3 Phleg. Base | 2 Melanc. Base |
1 Melanc. Base | 1 Melanc. Base | |
Deadly Blade | ||
25q | 35q | 45q |
Hayyan's | Vincent Bs' | Roger of H's |
124 mn | 133 mn | 142 mn |
Medium Risk | Medium Risk | Medium Risk |
| ||
1 White Cinnabar | 2 White Cinnabar | 1 White Cinnabar |
1 Aqua Regia | 1 Antimoni | 1 Pitchblende |
2 Mondragora | 2 Mondragora | 2 Mondragora |
3 Sanguine Base | 1 Sanguine Base | 1 Sanguine Base |
2 Melanc. Base | 1 Melanc. Base | 2 Melanc. Base |
Strongedge | ||
25q | 35q | 45q |
al-Majriti's | John of R's | Petrus Bonus' |
140 mn | 148 mn | 156 mn |
Low Risk | Medium Risk | High Risk |
| ||
1 Aqua Regia | 1 Aqua Regia | 1 Aqua Regia |
1 Gum | 1 Gum | 1 Gum |
4 Zinken | 1 Nikel | 2 Nikel |
2 Sanguine Base | 2 Zinken | 4 Sanguine Base |
3 Sanguine Base | ||
Greatpower | ||
25q | 35q | 45q |
ibn Rushd's | Jildaki's | Albertus M's |
131 mn | 136 mn | 142 mn |
High Risk | High Risk | High Risk |
| ||
1 Gum | 1 Solanaceae | 1 Gum |
3 Zinken | 2 Zinken | 2 Nikel |
1 Pitchblende | 1 Pitchblende | 1 Pitchblende |
1 Choleric Base | 1 Choleric Base | 1 Choleric Base |
3 Sanguine Base | 4 Sanguine Base | 2 Sanguine Base |
Trueflight | ||
25q | 35q | 45q |
ibn Umail's | al-Bitruji's | John Dausten's |
127 mn | 135 mn | 141 mn |
Medium Risk | Medium Risk | Low Risk |
| ||
1 Antimoni | 1 Antimoni | 1 Antimoni |
2 Solanaceae | 2 Solanaceae | 2 Solanaceae |
1 Alum | 1 Alum | 1 Alum |
2 Brimstone | 3 Choleric Base | 1 Choleric Base |
2 Choleric Base | ||
Hardarmor | ||
25q | 35q | 45q |
ibn Yazid's | Brother Elias' | Leonard of M's |
151 mn | 160 mn | 167 mn |
High Risk | Medium Risk | Medium Risk |
| ||
1 Manganes | 1 Zincblende | 1 Solanaceae |
1 Aqua Regia | 1 Aqua Regia | 1 Aqua Regia |
2 Nikel | 3 Nikel | 3 Nikel |
3 Zinken | 2 Zinken | 2 Zinken |
4 Sanguine Base | 3 Sanguine Base | 1 Sanguine Base |
Transformation | ||
25q | 35q | 45q |
Morienus' | Avicenna's | Nicholas of A's |
195 mn | 200 mn | 210 mn |
Low Risk | Low Risk | Medium Risk |
| ||
1 Manganes | 1 Antimoni | 1 Zincblende |
1 Orpiment | 1 Orpiment | 1 Orpiment |
1 Aqua Regia | 1 Aqua Regia | 1 Aqua Regia |
3 Brimstone | 2 Brimstone | 1 Brimstone |
3 Pure Gold | 2 Pure Gold | 1 Pure Gold |
Truesight | ||
25q | 35q | 45q |
Arfa Ras' | Rufinus of G's | Leonard of M's |
105 mn | 113 mn | 120 mn |
Low Risk | Low Risk | Low Risk |
| ||
1 Solanaceae | 1 Alum | 1 Solanaceae |
3 Mondragora | 2 Mondragora | 1 Mondragora |
1 Phleg. Base | 1 Camomile | 2 Camomile |
1 Sanguine Base | 1 Phleg. Base | 1 Phleg. Base |
2 Sanguine Base | ||
New-wind | ||
25q | 35q | 45q |
Sina's | Michael Scot's | John Rupesc.'s |
90 mn | 99 mn | 107 mn |
Low Risk | Low Risk | Low Risk |
| ||
2 East. Black Bean | 2 Solanaceae | 1 East. Black Bean |
1 Mondragora | 1 Mondragora | 1 Solanaceae |
1 Choleric Base | 1 Camomile | 1 Camomile |
1 Sanguine Base | 1 Choleric Base | 1 Choleric Base |
2 Sanguine Base | ||
Ironarm | ||
25q | 35q | 45q |
Jabir's | Rob de Ketene's | Hugh's |
110 mn | 115 mn | 120 mn |
Low Risk | Low Risk | Low Risk |
| ||
2 East. Black Bean | 2 East. Black Bean | 2 East. Black Bean |
1 Manganes | 1 Zinken | 1 Nikel |
1 Alum | 1 Alum | 1 Alum |
3 Sanguine Base | 2 Sanguine Base | 1 Sanguine Base |
1 Choleric Base | ||
Quickmove | ||
25q | 35q | 45q |
Hayyan's | John Dausten's | Richard A's |
101 mn | 108 mn | 116 mn |
Low Risk | Low Risk | Low Risk |
| ||
1 East. Black Bean | 1 East. Black Bean | 1 East. Black Bean |
1 Solanaceae | 1 Mondragora | 1 Mondragora |
1 Camomile | 1 Phleg. Base | 1 Camomile |
1 Phleg. Base | 2 Sanguine Base | 1 Phleg. Base |
1 Sanguine Base | ||
Essence o'Grace | ||
25q | 35q | 45q |
Galen's | Michael S' | Avicenna's |
81 mn | 90 mn | 98 mn |
Low Risk | Low Risk | Low Risk |
| ||
1 Zincblende | 1 Zincblende | 1 Zincblende |
2 Gum | 2 Camomile | 1 Gum |
3 Phleg. Base | 2 Phleg. Base | 1 Camomile |
3 Sanguine Base | 3 Sanguine Base | 1 Phleg. Base |
1 Sanguine Base | ||
Firewall | ||
25q | 35q | 45q |
Jabir's | Maimonides' | Raimundus L's |
117 mn | 122 mn | 127 mn |
Medium Risk | Medium Risk | Medium Risk |
| ||
1 Manganes | 1 Orpiment | 1 Orpiment |
1 Naptha | 1 Naptha | 1 Naptha |
3 Nikel | 3 Brimstone | 2 Antimoni |
3 Phleg. Base | 3 Phleg. Base | 1 Phleg. Base |
3 Sanguine Base | 2 Sanguine Base | 1 Sanguine Base |
Profit Guide[]
Overview[]
If the party scours the land for useful recipes and keeps a record of places where key ingredients are sold, alchemy can be very profitable. Margins on 45q potions are especially high, but those formulas are tougher to find and execute. The table later in this section considers the recipes in terms of profitability, both proportionally and in raw coin gained per unit.
When poor, keep the number of batches low to prevent failure and avoid risk. When rich, experienced, and aided by the Saints, it becomes more feasible to take risks brewing big batches of a product with a high payoff.
The Cost column in the table below is the sum price of the ingredients. Ingredients have rarity values that are very important in determining what is on offer from the foreign traders and herbalist at the Markt. While big cities charge slightly more for rare ingredients, they really are the only consistent source of ingredients at all. The biggest (size 8) is Köln, followed by the size 7 cities of Danzig, Hamburg, Lübeck, Nürnberg, Stassburg, and Ulm.
The Sale Value column uses 40 Chr as a baseline for the character holding the purse. Then, what matters is the size of the location to which the goods are being sold. Eight potions are considered by the game to be "common" and are therefore most profitable when sold at a tiny location. For these, the sale value listed is for a chance merchant caravan encounter, which is considered to be the tiniest type of bartering location. The other fourteen potions are considered "rare." Their sale values are what is offered by merchants in the empire's biggest city, Köln.
Since all potioneering is risky, always camp out in the open country to brew potions, rather than blow up a city's inn.
Table[]
Potion | qual | Mn | Rarity | Cost | Sale Value |
Profit % |
Profit Pfennigs |
---|---|---|---|---|---|---|---|
Noxious Aroma | aR | 80 | Common | 81 | 105 | 29% | 24 |
GC | 91 | 92 | 147 | 59% | 55 | ||
PB | 96 | 111 | 189 | 70% | 78 | ||
Eyeburn | Sol | 84 | Common | 86 | 131 | 52% | 45 |
Ga | 94 | 93 | 182 | 95% | 89 | ||
NF | 103 | 88 | 235 | 167% | 147 | ||
Black Cloud | Or | 98 | Common | 133 | 232 | 74% | 99 |
RG | 105 | 166 | 324 | 95% | 158 | ||
MS | 112 | 85 | 417 | 390% | 332 | ||
Fleadust | aR | 114 | Common | 115 | 239 | 107% | 124 |
NF | 120 | 135 | 334 | 147% | 199 | ||
RA | 127 | 98 | 430 | 338% | 332 | ||
Eater Water | Sol | 137 | Rare | 287 | 588 | 104% | 301 |
AS | 146 | 338 | 823 | 143% | 485 | ||
GC | 155 | 230 | 1060 | 360% | 830 | ||
Breath of Death | Sm | 189 | Rare | 221 | 711 | 221% | 490 |
aK | 194 | 193 | 995 | 415% | 802 | ||
SC | 199 | 177 | 1281 | 623% | 1104 | ||
Sunburst | Af | 91 | Rare | 171 | 351 | 105% | 180 |
RL | 99 | 172 | 492 | 186% | 320 | ||
BE | 110 | 149 | 633 | 324% | 484 | ||
Thunderbolt | aT | 130 | Rare | 193 | 463 | 139% | 270 |
Mam | 139 | 215 | 648 | 201% | 433 | ||
AV | 152 | 198 | 834 | 321% | 636 | ||
Arabian Fire | Gb | 160 | Rare | 221 | 607 | 174% | 386 |
Za | 165 | 212 | 851 | 301% | 639 | ||
Hu | 170 | 188 | 1093 | 481% | 905 | ||
Stone-tar | Si | 109 | Common | 125 | 165 | 32% | 40 |
AM | 121 | 113 | 231 | 104% | 118 | ||
RK | 133 | 112 | 297 | 165% | 185 | ||
Deadly Blade | Ha | 124 | Rare | 187 | 343 | 83% | 156 |
VB | 133 | 176 | 480 | 172% | 304 | ||
RH | 142 | 159 | 618 | 288% | 459 | ||
Strongedge | a-M | 140 | Rare | 208 | 317 | 52% | 109 |
JR | 148 | 186 | 443 | 138% | 257 | ||
PB | 156 | 164 | 570 | 247% | 406 | ||
Great Power | iR | 131 | Rare | 182 | 281 | 54% | 99 |
Ji | 136 | 163 | 394 | 141% | 231 | ||
AM | 142 | 142 | 507 | 257% | 365 | ||
Trueflight | iU | 127 | Common | 188 | 255 | 35% | 67 |
aB | 135 | 160 | 356 | 122% | 196 | ||
JD | 141 | 148 | 458 | 209% | 310 | ||
Hardarmor | iY | 151 | Rare | 255 | 437 | 71% | 182 |
BE | 160 | 242 | 611 | 152% | 369 | ||
LM | 167 | 223 | 786 | 252% | 563 | ||
Transformation | Mo | 195 | Rare | 587 | 831 | 41% | 244 |
Av | 200 | 417 | 1163 | 178% | 746 | ||
NA | 210 | 274 | 1497 | 446% | 1223 | ||
Truesight | AR | 105 | Rare | 175 | 266 | 52% | 91 |
RG | 113 | 158 | 372 | 135% | 214 | ||
LM | 120 | 143 | 479 | 234% | 336 | ||
New-wind | Si | 90 | Common | 204 | 285 | 39% | 81 |
MS | 99 | 172 | 399 | 131% | 227 | ||
JR | 107 | 150 | 512 | 241% | 362 | ||
Ironarm | Ja | 110 | Rare | 249 | 445 | 78% | 196 |
RK | 115 | 228 | 622 | 172% | 394 | ||
Hu | 120 | 212 | 801 | 277% | 589 | ||
Quickmove | Ha | 101 | Rare | 158 | 250 | 58% | 92 |
JD | 108 | 137 | 350 | 155% | 213 | ||
RA | 116 | 149 | 450 | 202% | 301 | ||
Essence o'Grace | Ga | 81 | Common | 166 | 227 | 36% | 61 |
MS | 90 | 136 | 318 | 133% | 182 | ||
Av | 98 | 126 | 409 | 224% | 283 | ||
Firewall | Ja | 117 | Rare | 218 | 487 | 123% | 269 |
Mam | 122 | 171 | 681 | 298% | 510 | ||
RL | 127 | 164 | 877 | 434% | 713 |
Recommendations[]
Recipes for all the quality levels of the first 7 potions on the table above (which lists potions by their internal index order) are commonly sold by Alchemists. Most of those recipes are easy to perform and useful, but hard to get rich on. The most accessible potion is Noxious Aroma (save some for wolves!).
With extensive training, the 45q Ironarm, Sunburst, and Firewall formulas are the biggest money-makers taking into consideration the odds of being able to brew large quantities of them at a time. Take note of any city found selling all of the ingredients to one of these.
45q Black Cloud and Essence o'Grace are nearly as good, and their materials are more widespread.
Arabian Fire, Breath of Death, and Transformation have the highest margins, but they are impossible to produce in bulk and too powerful an asset for the party.
Saints[]
- Main article: Saints (assorted tables)
A party member can make use of a blessing for two days by praying in the afternoon and camping for two days back-to-back.
Intelligence boosts are valuable, because the attribute cannot normally be improved. The party should stay on the lookout for saints who boost this attribute, especially once Alch is fully-trained.
Saints who improve alchemy skill | ||||
---|---|---|---|---|
Name | Improvement | Min DF | Max | Virtue |
Giles of Portugal * | 40-59 | 15 DF — 60% | 37 DF | 64v |
Albert | 30-44 | 25 DF — 60% | 34 DF | 39v |
Raymond Lull | 20-39 | 10 DF — 35% | 39 DF | 29v |
John Climacus | 1-4 + Virt/5 | 40 DF — 30% | 70 DF | 20v |
Gregory Thaumaturg. | 10-19 | 30 DF — 80% | 37 DF | 74v |
Maurice | 10-19 | 30 DF — 70% | 50 DF | 81v |
Peter of Atroa | 10-19 | 25 DF — 50% | 56 DF | 62v |
Pantaleon | 10-19 | 25 DF — 20% | 83 DF | 56v |
Eligius | 8-15 | 10 DF — 25% | 49 DF | 29v |
Reinold | 6-17 | 25 DF — 45% | 43 DF | 27v |
Erasmus | 6-11 | 15 DF — 40% | 41 DF | 32v |
Jude | 6-11 | 20 DF — 5% | 72 DF | 15v |
Dunstan | 5-14 | 30 DF — 60% | 42 DF | 45v |
Margaret ♀ | 5-10 | 25 DF — 45% | 53 DF | 46v |
Saints who improve intelligence | ||||
Name | Improvement | Min DF | Max | Virtue |
Raymond Penafort | 15-29 | 10 DF — 50% | 43 DF | 67v |
Thomas Aquinas | 12-23 | 15 DF — 65% | 34 DF | 68v |
Paul the Simple ** | 12-23 | 27 DF — 35% | 51 DF | 19v |
Raymond Lull | 12-19 | 10 DF — 35% | 39 DF | 29v |
Gabriel | 10-29 | 30 DF — 45% | 63 DF | 56v |
Dominic | 10-19 | 20 DF — 15% | 69 DF | 29v |
Henry | 8-23 | 30 DF — 75% | 35 DF | 61v |
Albert | 8-15 | 25 DF — 60% | 34 DF | 39v |
Stephen | 8-15 | 20 DF — 30% | 53 DF | 27v |
Matthew | 8-15 | 20 DF — 25% | 58 DF | 26v |
Catherine | 8-15 | 30 DF — 30% | 73 DF | 46v |
Wenceslaus | 8-13 | 35 DF — 60% | 47 DF | 44v |
Cyprian | 6-12 | 25 DF — 50% | 52 DF | 54v |
Alcuin | 6-11 | 15 DF — 60% | 24 DF | 39v |
John Nepolmuchen | 6-11 | 15 DF — 30% | 46 DF | 22v |
Wolfgang | 6-11 | 20 DF — 35% | 47 DF | 24v |
Peter of Atroa | 6-11 | 25 DF — 50% | 56 DF | 62v |
Edward, Confessor | 6-11 | 20 DF — 10% | 62 DF | 5v |
Giles of Portugal | 5-9 | 15 DF — 60% | 37 DF | 64v |
Bathildis | 4-8 | 15 DF — 20% | 55 DF | 21v |
Jude | 4-8 | 20 DF — 5% | 72 DF | 15v |
Arnulf | 4-7 | 15 DF — 65% | 32 DF | 65v |
David | 4-7 | 10 DF — 25% | 50 DF | 30v |
Margaret ♀ | 3-6 | 25 DF — 45% | 53 DF | 46v |
Ceolwulf | 3-5 | 15 DF — 25% | 51 DF | 23v |
Paul ** | ÷ 2 | 20 DF — 60% | 45 DF | 70v |
- * St. Giles of Portugal has been documented to wound the target character, reducing Str and/or End by 1 permanently. As far as can be ascertained, this is not the case. The saint deals 1 point of combat damage to the target's Str and reduces Virt by 1 point. Both can be gained back.
- ** The data for Paul the Apostle and Paul the Simple are switched in-game, causing the blessings of these saints to be pretty much the opposite of what is documented and expected, especially so considering their epithets.
Ingredients[]
- Main article: Ingredients
- Main article: Table Only
Ingredients in Darklands are sold as tiny, portable samples, always at 25q. A few 35q samples can be found during quests, but the quality does not affect the resulting potions. The prices for ingredients are given in the second section below, in a range that a character with 40 Chr can expect to pay, depending on the size of the vendor's location and the rarity of the compound.
Quantity Chart[]
Descriptions[]
- Pure Gold
- A sample of gold (_{79}Au), smaller and more pure than the gold Florin, used by the banks and coiners, and a "seed" for the magical Transformation potion.
- Rarity: 5
- Base price: 96 pf
- Asking price: 138 - 163 pf
qual: 25 35 45 Transf ■ ■ ■
- Manganes
- Obsolete word for magnesium (_{12}Mg), probably being imported from Magnesia, Greece right now, and more interesting to pyromaniacs than what is now known as "manganes" (_{25}Mn) being mined at the same site.
- Rarity: 11
- Base price: 24 pf
- Asking price: 40 - 47 pf
qual: 25 35 45 Sunbst ■ ■ ■ Thundr ■ ■ ■ AFire ■ HardArm ■ Transf ■ Ironarm ■ Firewal ■
- Naptha
- A volatile hydrocarbon solvent being distilled from petroleum by the Arabs in this period, perhaps used in the game to inclusively describe turpentine.
- Rarity: 11
- Base price: 26 pf
- Asking price: 44 - 51 pf
qual: 25 35 45 BlkCld ■ AFire ■ ■ ■ Firewal ■ ■ ■
- Marsh Vapor
- The natural gas methane, exhaled by the marschland biome. The method of containing this substance was an occult secret, because awareness of gases (let alone the hardware needed to isolate them) certainly did not exist. Its lethal nature makes it a feature piece for the Breath of Death potion.
- Rarity: 12
- Base price: 36 pf
- Asking price: 61 - 71 pf
qual: 25 35 45 BDeath ■ ■ ■
- Eastern Black Bean
- The manual identifies this as cocoa, but the only black bean cultivated in the Old World in this era is coffee from Ethiopia. Both the cocoa bean and the coffee bean are stimulants.
- Rarity: 10
- Base price: 38 pf
- Asking price: 64 - 75 pf
qual: 25 35 45 NewWnd ■ ■ Ironarm ■ ■ ■ Quckmov ■ ■ ■
- Zincblende
- A dark, crystalline ore containing zinc (_{30}Zn), mined locally, that can be pulverized into a chemically-active white powder.
- Rarity: 9
- Base price: 22 pf
- Asking price: 37 - 44 pf
qual: 25 35 45 BlkCld ■ ■ EatWat ■ Sunbst ■ AFire ■ HrdArm ■ Transf ■ EssGrc ■ ■ ■
- Antimoni
- Hard, irritating, silvery-white powder with the metalloid antimony (_{51}Sb) in it, used in luxury items since ancient times.
- Rarity: 9
- Base price: 16 pf
- Asking price: 27 - 32 pf
qual: 25 35 45 Eyebrn ■ Fleadst ■ ■ EatWat ■ DeadBld ■ TruFlt ■ ■ ■ Transf ■ Firewal ■
- Orpiment
- A poisonous crystal presently believed to have an alchemical connection to Gold due to its color, but later observed to be an arsenic compound, arsenic trisulphide.
- Rarity: 10
- Base price: 18 pf
- Asking price: 30 - 35 pf
qual: 25 35 45 Eyebrn ■ Fleadst ■ ■ EatWat ■ DeadBld ■ TruFlt ■ ■ ■ Transf ■ Firewal ■
- White Cinnabar
- The manual asserts that this is pure arsenic (_{33}As) in its powdery, metalloid form. However, cinnabar is a mineral ore from which mercury (_{80}Hg), a.k.a. quicksilver, can be isolated with low-tech methods.
- Rarity: 10
- Base price: 12 pf
- Asking price: 20 - 23 pf
qual: 25 35 45 Fleadst ■ ■ BDeath ■ ■ ■ Sunbst ■ DeadBld ■ ■ ■
- Solanaceae
- This is a plant family which probably refers to whole-harvested Nightshade, a thorny, poisonous shrub rumored to have magical properties; related to Mondragora.
- Rarity: 7
- Base price: 21 pf
- Asking price: 35 - 41 pf
qual: 25 35 45 Eyebrn ■ EatWat ■ Grtpwr ■ TruFlt ■ ■ ■ HrdArm ■ TruSgt ■ ■ NewWnd ■ ■ Quckmov ■
- Aqua Regia
- Associated with high-risk recipes, Aqua Regia is the strongest acid used in this period. Separately-stored nitric and hydrochloric acids were mixed to create this red-orange horror that could dissolve metal and people.
- Rarity: 8
- Base price: 20 pf
- Asking price: 34 - 40 pf
qual: 25 35 45 Eyeburn ■ EatWat ■ ■ ■ BDeath ■ Sunbst ■ ■ ■ Thundr ■ ■ ■ Stonetr ■ DeadBld ■ StrgEdg ■ ■ ■ HrdArm ■ ■ ■ Transf ■ ■ ■
- Gum
- Acacia tree sap, a sticky, rubbery organic substance imported from the Middle East.
- Rarity: 8
- Base price: 20 pf
- Asking price: 34 - 40 pf
qual: 25 35 45 AFire ■ ■ ■ Stonetr ■ ■ ■ StrgEdg ■ ■ ■ Grtpwr ■ ■ EssGrc ■ ■
- Mondragora
- A mysterious root fiber extracted from the mandrake, a member of Solanaceae, above, known to be poisonous, hallucinogenic, or therapeutic depending on its preparation.
- Rarity: 8
- Base price: 20 pf
- Asking price: 34 - 40 pf
qual: 25 35 45 DeadBld ■ ■ ■ TruSgt ■ ■ ■ NewWnd ■ ■ QuckMov ■ ■
- Alum
- A salt compound starring aluminum (_{13}Al). The powder is exported by Italy and Turkey during this period and used as a purgative.
- Rarity: 8
- Base price: 14 pf
- Asking price: 23 - 28 pf
qual: 25 35 45 BDeath ■ Stonetr ■ TruFlt ■ ■ ■ TruSgt ■ Ironarm ■ ■ ■
- Camomile
- An ingestible medicinal herb, camomile grows wild all over the place but requires a skilled harvester to distinguish it from other daisy plants.
- Rarity: 8
- Base price: 14 pf
- Asking price: 23 - 28 pf
qual: 25 35 45 BDeath ■ TruSgt ■ ■ NewWnd ■ ■ QuckMov ■ ■ EssGrc ■ ■
- Nikel
- Element _{28}Ni, regarded by miners in the Empire as a white variant of copper and suitable for bronze and steel production.
- Rarity: 7
- Base price: 13 pf
- Asking price: 22 - 26 pf
qual: 25 35 45 Fleadst ■ ■ ■ StrgEdg ■ ■ Grtpwr ■ HrdArm ■ ■ ■ Ironarm ■ Firewal ■
- Pitchblende
- Heavy, lustrous black geoform which can be induced to glow; its full potential still centuries away, this is _{92}U, uranium ore.
- Rarity: 8
- Base price: 14 pf
- Asking price: 23 - 28 pf
qual: 25 35 45 BlkCld ■ ■ ■ AFire ■ DeadBld ■ Grtpwr ■ ■ ■
- Zinken
- Element _{30}Zn, presently a useful metal in alloys, and a nutrient.
- Rarity: 8
- Base price: 14 pf
- Asking price: 23 - 28 pf
qual: 25 35 45 EatWat ■ Sunbst ■ ■ ■ StrgEdg ■ ■ Grtpwr ■ ■ HrdArm ■ ■ ■ Ironarm ■
- Brimstone
- An easily-acquired, frequently-required yellow powder, sulfur (_{16}S); it burns blue and emits a stench that invariably associates it with the infernal powers.
- Rarity: 6
- Base price: 9 pf
- Asking price: 15 - 17 pf
qual: 25 35 45 NoxAro ■ ■ ■ Eyeburn ■ ■ ■ BlkCld ■ EatWat ■ Sunbst ■ ■ Thundr ■ Stonetr ■ ■ ■ TruFlt ■ Transf ■ ■ ■ Firewal ■
- Choleric Base
- A variety of stock fluids used ad hoc in many potions (the manual mentions aqua fortis, Roman vitriol, distilled water, and alcohol); named for the choleric yellow humor in alchemy, associated with anger.
- Rarity: 2
- Base price: 4 pf
- Asking price: 6 pf
qual: 25 35 45 NoxAro ■ ■ ■ Eyeburn ■ ■ ■ BlkCld ■ ■ ■ Fleadst ■ ■ ■ BDeath ■ ■ ■ Sunbst ■ Thundr ■ ■ ■ AFire ■ ■ ■ Grtpwr ■ ■ ■ TruFlt ■ ■ ■ NewWnd ■ ■ ■ Ironarm ■
- Phleqmatic Base
- Common minerals used as ad hoc reactants (the manual mentions copper, coal, quicksilver, lead, and lime); supposed to be spelled "Phlegmatic" and named for the blue phlegmatic humor in alchemy, associated with apathy.
- Rarity: 2
- Base price: 3 pf
- Asking price: 5 - 6 pf
qual: 25 35 45 EatWat ■ ■ ■ Stonetr ■ ■ ■ TruSgt ■ ■ ■ QuckMov ■ ■ ■ EssGrc ■ ■ ■ Firewal ■ ■ ■
- Sanguine Base
- Sketchy animal parts, sold by lunatics but used ad hoc in many genuine recipes (the manual mentions bat claws, eye of newt, toad tongues, and powdered unicorn horn); named for the sanguine red humor in alchemy, associated with passion.
- Rarity: 2
- Base price: 5 pf
- Asking price: 8 pf
qual: 25 35 45 NoxAro ■ ■ ■ Fleadst ■ ■ ■ AFire ■ ■ ■ DeadBld ■ ■ ■ StrgEdg ■ ■ ■ Grtpwr ■ ■ ■ HrdArm ■ ■ ■ TruSgt ■ ■ NewWnd ■ ■ Ironarm ■ ■ ■ QuckMov ■ ■ EssGrc ■ ■ ■ Firewal ■ ■ ■
- Melancholic Base
- Plant matter used ad hoc in potions (the manual mentions bell mushrooms, balladonna, camphor, hemlock, seed of sea holly, nightshade, thorn apple, henbane, and turpentine); named for the melancholy black Humor in alchemy, associated with pensivity and depression.
- Rarity: 2
- Base price: 6 pf
- Asking price: 10 pf
qual: 25 35 45 NoxAro ■ ■ Eyeburn ■ BlkCld ■ ■ BDeath ■ ■ ■ Stonetr ■ ■ ■ DeadBld ■ ■ ■